Blog : Insight on sound & L10n

Blog : Insight on sound & L10n

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Category: Korean Gaming Market

[Musai Studio] Korean game market analysis through ‘2022 White paper on Korean Games’

The Korea Creative Content Agency, one of the government agencies in the Republic of Korea, publishes a game white paper…

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3 months ago

[Musai Studio] Korean gamers thrilled about the surprise release of ‘The Witcher 3: Wild Hunt’ which we had the pleasure of providing full Korean voiceover.

CDPR released surprising news on the 30th of November, that ‘The Witcher 3: Wild Hunt’ Next gen will include full…

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6 months ago

[Musai Studio] Are you interested in K-Content? Here’s WelCon Marketplace.

Due to the global pandemic of COVID-19, major game exhibitions such as Gamescom, Chinajoy have been reduced or canceled in…

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1 year ago

[MUSAI] Statistics Based Analysis of the Korean Localization Market Part 2. Recording Studios

In the previous article, we discussed the Korean translation business based on the official statistical data provided by the Korean…

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1 year ago

[MUSAI] Statistics Based Analysis of the Korean Localization Market Part 1. Translation Business

In November 2020, we’ve released an article regarding ‘Statistics Based Analysis of the Korean Localization Market’ through our blog. http://blog.musaistudio.com/musai-get-ready-for-2021-statistics-based-analysis-of-the-korean-localization-market-part-1-translation-business…

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1 year ago

[Musai Studio] 2021 White paper on Korean Games (Latest trend of the Korean Game Market)

  The Korean Creative Content Agency publishes a white paper on Korean games every year. The most recent version was…

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1 year ago

[MUSAI] What Moved the Korean Gov’t to Abolish the Online Game Curfew?

2021-09-09   ‘Shutdown law’, which is an online game curfew, has been abolished in Korea last month. The anti-gaming rule…

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2 years ago

[MUSAI] “Raise up, Korean Gaming Industry!”, the Effort of the Korean Government to Foster the Gaming Industry in the Era of the COVID-19

2021-08-13   The outbreak of Covid-19 has brought a huge change to both daily life and each industry. In the…

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2 years ago

[MUSAI] User Response Analysis Article, “More Than Half (54%) of gamers Prefer the Korean Dubbed Version of ‘Cyberpunk 2077’”

2021-01-29   About a month since ‘Cyberpunk 2077’ was released, feedback was exchanged between various media outlets and online gaming…

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2 years ago

[MUSAI] 2020 White Paper on Korean Games ③, the Changes Covid-19 Brought to the Korean Gaming Industry

2021-01-27   The last article of the ‘2020 White Paper on Korean Games’ series is regarding the Covid-19 pandemic, which…

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2 years ago

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