Blog : Insight on sound & L10n

Blog : Insight on sound & L10n

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Category: Korean Gaming Market

[Musai Studio] Are you interested in K-Content? Here’s WelCon Marketplace.

Due to the global pandemic of COVID-19, major game exhibitions such as Gamescom, Chinajoy have been reduced or canceled in…

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3 months ago

[MUSAI] Statistics Based Analysis of the Korean Localization Market Part 2. Recording Studios

In the previous article, we discussed the Korean translation business based on the official statistical data provided by the Korean…

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4 months ago

[MUSAI] Statistics Based Analysis of the Korean Localization Market Part 1. Translation Business

In November 2020, we’ve released an article regarding ‘Statistics Based Analysis of the Korean Localization Market’ through our blog. http://blog.musaistudio.com/musai-get-ready-for-2021-statistics-based-analysis-of-the-korean-localization-market-part-1-translation-business…

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4 months ago

[Musai Studio] 2021 White paper on Korean Games (Latest trend of the Korean Game Market)

  The Korean Creative Content Agency publishes a white paper on Korean games every year. The most recent version was…

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5 months ago

[MUSAI] What Moved the Korean Gov’t to Abolish the Online Game Curfew?

2021-09-09   ‘Shutdown law’, which is an online game curfew, has been abolished in Korea last month. The anti-gaming rule…

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10 months ago

[MUSAI] “Raise up, Korean Gaming Industry!”, the Effort of the Korean Government to Foster the Gaming Industry in the Era of the COVID-19

2021-08-13   The outbreak of Covid-19 has brought a huge change to both daily life and each industry. In the…

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11 months ago

[MUSAI] User Response Analysis Article, “More Than Half (54%) of gamers Prefer the Korean Dubbed Version of ‘Cyberpunk 2077’”

2021-01-29   About a month since ‘Cyberpunk 2077’ was released, feedback was exchanged between various media outlets and online gaming…

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1 year ago

[MUSAI] 2020 White Paper on Korean Games ③, the Changes Covid-19 Brought to the Korean Gaming Industry

2021-01-27   The last article of the ‘2020 White Paper on Korean Games’ series is regarding the Covid-19 pandemic, which…

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1 year ago

[MUSAI] 2020 White Paper on Korean Games ②, a Summary of the Characteristics of the Korean Console Game Users

2021-01-22   We have selected useful information from the ‘2020 White Paper on Korean Games’ and introduced it to you…

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1 year ago

[MUSAI] 2020 White Paper on Korean Games ①, the ‘Trend of Active Localization in Korean’ Brought the High Growth Rate of Console Gaming Market

2021-01-20   The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) together published the ‘2020…

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1 year ago

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