In November 2020, we've released an article regarding 'Statistics Based Analysis of the Korean Localization Market' through our blog. http://blog.musaistudio.com/musai-get-ready-for-2021-statistics-based-analysis-of-the-korean-localization-market-part-1-translation-business...
Korean localization
The Korean Creative Content Agency publishes a white paper on Korean games every year. The most recent version was...
The year 2021 is finally coming to an end, striking tougher than any other year due to Covid-19. With the...
Video games have become a direct reflection of our cultural identity, symbolizing artistic dimension and expression of modern-day values....
2021-11-26 Battlefield 2042 was released on October 19th 2021, with great anticipation as SNS influencers and gamers in Korea had...
2021-11-19 Sound is an essential element to determine the immersion of the game. After completing all the preparation...
2021-11-12 Call of Duty: Vanguard (referred to as Vanguard) was unveiled on November 5th. This brand-new Call of Duty...
2021-11-05 November 3, Incheon National University opened a special seminar on translation practice. Musai Studio was invited as a...
2021-10-29 After the outbreak of Covid-19, we are spending more time at home ever before. It made people keep...
2021-10-22 October 13th, Netflix officially announced that <Squid Game> had over 100 million viewers. While the series takes the...