In the last article, we shared our thoughts on what script adaptation is, why it is necessary for localizing video...
Since 2021, we at Musai studio launched and have been running a dedicated team only for the script adaptation. *Reference...
In Film and Television, celebrity actors are all the rage. However, in the gaming industry, voice actors are the real...
Due to the global pandemic of COVID-19, major game exhibitions such as Gamescom, Chinajoy have been reduced or canceled in...
It’s always a pleasure to win an award, and even more honoring to win an award selected by gamers...
In the previous article, we discussed the Korean translation business based on the official statistical data provided by the Korean...
In November 2020, we've released an article regarding 'Statistics Based Analysis of the Korean Localization Market' through our blog. http://blog.musaistudio.com/musai-get-ready-for-2021-statistics-based-analysis-of-the-korean-localization-market-part-1-translation-business...
The Korean Creative Content Agency publishes a white paper on Korean games every year. The most recent version was...
The year 2021 is finally coming to an end, striking tougher than any other year due to Covid-19. With the...
Video games have become a direct reflection of our cultural identity, symbolizing artistic dimension and expression of modern-day values....